AI Insights · Timothy · October 2021
Top 5 Match 3 Games in Australia Q3 2021
Explore the performance of the top 5 Match 3 games in Australia during Q3 2021, including trends in downloads, revenue, and active users.
During the third quarter of 2021, the top 5 Match 3 games in Australia showed varied performance across downloads, revenue, and active users. Here are the insights based on data from Sensor Tower.
DRAGON BALL Z DOKKAN BATTLE from Bandai Namco Entertainment Inc. saw significant fluctuations in weekly revenue, peaking at around $178K in early July and then dipping to approximately $32K by the end of September. Weekly downloads experienced a major spike mid-July with nearly 6K downloads but tapered off to around 300 by the end of Q3. Active users peaked at around 12K in mid-July, declining to approximately 7.9K by the end of the quarter.
Empires & Puzzles: Match 3 RPG by Small Giant Games consistently generated weekly revenue between $45K and $76K, with notable peaks at the end of August and mid-September. Weekly downloads remained relatively stable, mostly hovering between 400 and 900. Active users showed a gradual decline from around 12K at the beginning of the quarter to about 10K by the end of September.
Puzzles & Survival from BUILDING-BLOCKS NETWORK TECHNOLOGY CO., LIMITED maintained a steady weekly revenue, ranging from $60K to $78K throughout the quarter. Downloads fluctuated, peaking at around 2.8K in late July and mid-September. Active users remained relatively stable, averaging around 7.5K to 8.3K.
Best Fiends - Match 3 Puzzles by Seriously showed consistent weekly revenue, ranging from $19K to $25K. Downloads saw a spike in early September with over 3K downloads but otherwise remained between 600 and 1.7K. Active users peaked at around 14K in early September, maintaining a steady average of approximately 9.6K to 13.9K.
Puzzles & Conquest from BUILDING-BLOCKS NETWORK TECHNOLOGY CO., LIMITED experienced steady growth in weekly revenue, peaking at around $20.9K in late September. Downloads were generally low, peaking at around 320 in early September. Active users showed a slight decline, starting at 2.3K in mid-July and reducing to approximately 1.5K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.